![]() These descriptions I wrote follow a template of my actor, an action, and the benefit or value they will receive. In this case, I depicted my target audience, otherwise known as “Actors", as Visual Designers. I was able to define what benefits my product will bring to my target audience. With this step in the user experience process, writing out user stories allowed me to write out features in my product to flesh out the functionality and work in an agile approach. - A participant’s awareness of factors that cause their creative blocks and methods used for alleviating creative blocks. - Different methods participants do to find inspiration to design or create They broadly range from social interaction, media, and expanding knowledge. While 31% of the participants had creative blocks that lasted over a year. ![]() 41% of participants have experienced creative blocks that lasted from weeks to months at a time. From this survey, I was able to discover and pinpoint the following topics: - The time frame of creative blocks experienced from the participants. My participants who took the survey all had a background in the creative/artistic field, ages ranging from 18 to 39. ![]() The intent of the survey was to gather personal experiences and perspectives I would not find in academic research. After researching countless articles and research papers on the topic of creative blocks, I wanted to further my research and reach out to creatives with a survey to gather quantitative and qualitative data. ![]()
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